Whenever we get hold of a new role-playing game we want to see and play some adventures to it. We think you are about the same, even if you don't start playing right away. In order to give you that opportunity when the third edition of Western the role-playing game hits the Swedish market in the autumn we will present some adventures on this website. The first completely new campaign-material, Outlaw Territory, will not be released until december. In the meantime we will offer quite a bargain deal on the campaign-material originally written for the first and second edition, now with rules for converting old heroes and a short new adventure. It is now eight years since the second edition went out of print, so we figured some of the younger players will not have any experience of them. Below we present the five adventurepacks previously released.
 
 


The characters witness a very cruel stagecoach hold-up and notice the perpetrators set it up as an indian attack. The hold-up was in fact performed by an outlaw gang whose leader is out for revenge against the jurors that once convicted his brother and sent him to the gallow. One of these jurors was aboard the stagecoach.
When the gang realizes that the characters witnessed everything and know that the indian disguise is just a cover-up, they try to frame the characters for the killing of a deputy sheriff in a nearby town. Soon, the characters are up to their necks in trouble and have no option but to stay and fight the gang. Meanwhile, the revenge plot enters its final chapter: the killing of the now retired judge of the trial, who now lives in the area. Will the characters be able to uncover the plot and save the judge in time...?

 


A young accountant for a small mining company enlists a miner to help him steal from their employer. However, the companion gets involved with suspicious characters and the accountant gets paranoid, thinking the companion plans to trick him of his share. Therefore, he hides the stolen silver. The companion arrives with his newfound friends but cannot find either the silver or the accountant. In a frenzy of disappointment and confusion, the gang interrogate and finally kill the only remaining family in the now next to deserted mining town, in order to find out where the silver is and where the accountant has gone.
Meanwhile, the accountant learns what has happened and is deeply chocked, since the daughter of the slaughtered family was his fiancee. He does not dare to go and pick up the silver alone and therefore hires the characters as bodyguards. He does not tell the characters why he want´s to go to the deserted mining town, and from there on the characters will not have a chance to relax. The bandits are hot on their heels and will not rest until they get their hands on the man who tricked them of a fortune in silver...

 


Three men hold up a bank in New Mexico. They get away with the loot, but start quarreling and finally the two underdogs shoot the leader. They hide the money in an old navaho mesa and decide to retire into anonymity, returning to their jobs and families in a ordinary small town. The to men also decides they have to ensure their wifes gets the money, in case of them dying. They engrave one half of a map of the mesa on each of their revolvers butts.
It turns out the leader they thought they´d killed has survived and is now heading a brutal and infamous robber band called The Black Ribbons. The leader is looking for the two traitors to find out what became of the loot, and the gang finally come upon one of the two men and gun him down. However, the almost dead man gets away and crawls into the characters camp, mortally wounded. He gives them his revolver and asks the characters to ensure his wife gets some of the hidden money.
Will the characters find the other revolver before the bandits do, and will they eventually find the loot...?

 


A two-scenario module set in the wake of the Civil War. Scenario one, Blood Money, tells the story of a notorious former Federation gerilla captain, who was convicted by a Court Marshall for his cruel, inhuman methods and sent to prison. The major witness in the trial is a close colleague of the captain and the captain swears to kill this man for his "betrayal". During his time in jail, he starts to make plans for his revenge. He enlists the help of his fiancée, who is instructed to travel deep into the south to dig up the loot that the captain and his gerilla band had accumulated during their pillaging. After having retrieved this treasure, she sets out to get her fiancé out of jail.
With the help of one of the former gerilla band members, she manages to free the captain. They dispose of the man who helped them and the captain switches identities with him, hoping that the law will believe that he is dead. What he hasn´t anticipated however, is that his old enemy, the fellow officer who but him behind bars, works for Pinkerton and is trying to track him down and bring him back to jail. Therefore, the captain goes into hiding and his fiancée hires the characters to kill the bounty hunting adversary. However, whether they succeed or not, they soon realise that they have been fooled and that the beautiful woman who hired them is nowhere to be found. Now their only option is to find the elusive civil war captain and reveal his true identity, before he slips away for good.
The second story of the module - An Assassin´s Honor - takes off where the first one ended, in the town of Riverside, New Mexico.The mayor of the town, intent of bringing fame and glory to his town, spreads a rumour saying that an infamous assassin called Undertaker has been commissioned to kill one of the town´s more influential citizens; a person not known by name. This false rumour sets off a wave of paranoia among the prominent people of the town who soon start accusing each other and the formerly quiet little town becomes a hostile pit of suppressed violence. Within a few days, several less known gunslingers appear, seeking to challenge the notorious Undertaker and acquire his fame.Gunfights become a daily occurence and finally, the master assassin himself arrives, incognito of course, and starts to investigate the rumour, which he naturally knows is untrue. He learns the truth behind the events, decides to punish the mayor for his overimaginative creativity and simply leaves the town without further notice. The mayor is dead and nobody knows why, but the rumour has ironically come true.
Will the characters manage to uncover the truth, or will they - like many others - succumb to the erupting hostilities and let themselves be drawn into that mortal maelstrom of glory and deadly defeat...?

 


This book contains three short adventures, all set in Arizona. Adventure number one, The Ballad of Julie Foster´s Death, is a classic murder story, where the characters are asked to solve the mystery killing of a small town prostitute and get a wrongfully accused young man acquitted of the charges against him.
Adventure number two, Perilous Escort & The Valley of Vultures, involves the characters in a sinister kidnapping plot, where the black sheep of a wealthy family tries to get back at his father.
Finally, adventure number three - The Lord Giveth and the Lord Taketh Away - pits the characters against an unusually unscrupulous band of criminals who pose as priests and nuns of a strictly religious order.